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LET'S GOOOOOOO!!
LET'S GOOOOOOO!! - My first BREAKCORE release, parodying ridiculously hard rhythm game levels and the speedrunners trying to beat them! -- To hear this on more platforms, go to hyperfollow.com/moule/lets-gooooooo!! -- 🥁 -- As part of #MOULETIDE2021, I'm gonna release new music on ALL 5 FRIDAYS of December! More info + the full tracklist here: hyperfollow.com/MOULETIDE2021 -- "LET'S GOOOOOOO!!" is my first BREAKCORE release!! It's one of the most craziest-sounding tracks I've ever came up with after 5 months of splicing up drum samples, and is unlike anything I've ever made before! -- It's a fun, tongue-in-cheek nod to breakcore, speedcore, happy hardcore, livestreaming, speedrunning, and rhythm gaming — all major influences on my music — inspired by the colourful, cartoony aesthetics common in them. In particular, it was inspired by insanely difficult rhythm game levels, often set to hardcore electronic music, which is how I discovered my love for ridiculously fast music like breakcore and speedcore! -- The cover art was equally challenging but SO MUCH FUN to make!! Reflecting the colourful "breakcore aesthetic", the drummer is Hyper Hyena — she's a rhythm-gaming drummer and the greatest drumming hyena of all time! (I've often been told my music would sound great in rhythm games, but I can't imagine someone playing THIS in Beat Saber) It's also an exploration into the visual art principle of movement, which I admit that I need to work on. -- 🥁 -- This is one of the most complicated and the most experimental MOULE tracks I've ever made! Let me know your thoughts on how I did on twitter.com/MOULEOFFICIAL, or via the contact form in LINKTR.EE/MOULE!more
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Instinct Maze
can you get yourself out?more
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EUCLIDEA
the second track of my debut EP "BLANKSPACE ." - OUT NOW! TRACK 02: Originally titled REM Cycle, “EUCLIDEA” represents the experience of dreamlike states of being and the manipulation of space whilst in these modes, accompanied by the feeling of oneness with the progression of the space itself. I would often find myself exploring the creation and manipulation of complicated geometrical patterns whilst on the cusp of sleep, in dreams or in psychedelically induced states, and aimed to convey the feelings of wonder and mystery that have always been prevalent in such events for me. For the production aspects of this piece's main sounds, I chose to sample another old and unreleased track of mine titled dreamscapes/sdrawkcab, which was a very early and much less explored rendition of this idea. RELEASED - 01/11/2021more
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